Siftables aim to enable people to interact with information and media in physical, natural ways that approach interactions with physical objects in our everyday lives
[1]. In terms of hardware, siftables are small devices equipped with sensing, wireless communication and processing capabilities. In terms of software, siftables are capable to recognize a number of physical interaction patterns that enable their manipulation as a group.
In this work we are interested to explore how such physical interaction patterns can be integrated to everyday software applications. As example, consider the interactions for a photo editor proposed in the video, or a chat application that enables a user to physically "throw" messages to other people in his surroundings. We believe that by implementing some of these applications the student will get important insights that can be later used for the development of a framework for context-aware interactions (by context we mean users and other applications or devices).
For the experiments, we will use a network of iPhones/iPods touch. The built-in sensors and the processing and communication capacities of the iPhones, and the bunch of existing iPhone applications makes them the most appropriate devices.