|   Computer Graphics  | 
      
What is computational geometry?
Imagine a convex shaped robot (coloured red) that has to
         traverse a surface in a certain general direction (coloured
         green) wihout colliding with a convex obstacle (coloured
         blue). How can we avoid having to match the two convex
         contours every time the robot takes a step?
         
          
      
   
 
       
          
      
          
   
      
Let's use Minkowski
sums!